Handbook of Dynamic Game Theory /

This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program. Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers, e...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Başar, Tamer (Editor, http://id.loc.gov/vocabulary/relators/edt), Zaccour, Georges (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Book
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2020
Series:Mathematics and Statistics (Springer-11649)
Subjects:
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505 0 |a Part I: Theory -- Historical Overview -- Introduction to the Theory of Games -- Repeated Games -- Multistage Games -- Zero-Sum Differential Games -- Nonzero-Sum Differential Games -- Evolutionary Games -- Mean-Field Games -- Stochastic Games -- Learning in Games -- Network Games -- Cooperative Dynamic Games -- Numerical Methods -- Part II: Applications -- Part IIA: Economics -- Resource Economics -- Environment Economics and Climate Change -- Industrial Organization. Macroeconomics -- Energy Markets -- Health Economics -- Auctions -- Mechanism Design -- Part IIB: Management Science -- Operations Management -- Marketing -- Finance -- Accounting -- Part IIC: Engineering -- Robust Designs -- Aerospace -- Transportation -- Security -- Power Systems and Smart Grids -- Communications Networks (Pricing, Congestion Control, Routing, Flow Control) -- Part IID: Pursuit-Evasion Games -- Part IIE: Biology (Applications of Evolutionary Game Theory) -- Part IIF: Social Networks TOC is tentative. Each topic in Part I will be dealt with in 2-3 chapters, with one introducing basic theory and the other one or two covering recent advances and/or special topics 
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520 |a This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program. Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers, educators, practitioners, and students. Each topic will be covered in 2-3 chapters with one introducing basic theory and the other one or two covering recent advances and/or special topics. Part II will be on applications in fields such as economics, management science, engineering, biology, and the social sciences 
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