Geometry for computer graphics : formulae, examples and proofs /

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects...

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Bibliographic Details
Main Author: Vince, John (John A.)
Format: Book
Language:English
Published: London : Springer, c2005
London : ©2005
Subjects:

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Stanford University

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Call Number: ISIL:US-CST