Geometry for computer graphics : formulae, examples and proofs /
Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects...
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
London :
Springer,
c2005
London : ©2005 |
Subjects: |
Internet
This item is not available through BorrowDirect. Please contact your institution’s interlibrary loan office for further assistance.Stanford University
Call Number: |
ISIL:US-CST |
---|