Gaming disability : disability perspectives on contemporary video games /

"This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings togethe...

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Bibliographic Details
Corporate Authors: Taylor & Francis eBooks, Taylor & Francis
Other Authors: Ellis, Katie, 1978- (Editor), Kent, Mike, 1969- (Editor), Leaver, Tama (Editor)
Format: Book
Language:English
Published: Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group, 2023
New York, NY : Routledge, 2023
Series:Routledge research in disability and media studies
Subjects:
Table of Contents:
  • Introduction : gaming (and) disability / Katie Ellis, Tama Leaver, and Mike Kent
  • A history of disability in video game character design / Jennifer Dalsen
  • Dis/abling androids : gaming, posthumanism, and critical disability studies / Mark A. Castrodale
  • Outliers as heroes : disability, representation, and inclusion in blizzard's overwatch / Kai-Ti Kao and Denise Woods
  • The dis/ability of the Avatar : vulnerability versus the autonomous subject / Simon Ledder
  • Crashing through capitalism : happy wheels, debilitation, and disability representation / Leanne Mcrae
  • A missile to the face : scarred characters in mass effect / Gabriele Aroni
  • Representations of ability in digital games / Diane Carr
  • A spectrum of real : augmented reality and social scaffolding / Craig Smith and Heath Wild
  • Towards inclusive game design / Patricia Da Silva Leite and Leonelo Dell Anhol Almeida
  • The ultimate medium for people with disabilities? Re-centring the human in virtual reality visions of play, care, and empathy / Marisa Brandt, Mitchell Reddan, and Morgan Kiryakoza
  • The sociological accessibility of gaming / Michael James Heron
  • A life-course analysis of third-age digital game players in China / Chen Guo and Katie Ellis
  • Gaming with blindness in audio virtual reality : making blindside / Mike Kent, Michael T. Astolfi, and Aaron Rasmussen
  • A (dis-)abling gaming model for playful inclusion : playing (digital) games with persons with and without learning difficulties and dis/abilities / Gertraud Kremsner, Alexander Schmoelz, and Michelle Proyer
  • Online games players in darkness : a study of the blind gaming community Tingyou / Huan Wu
  • Pokémon go and urban accessibility / Kathryn Locke and Tama Leaver
  • Crip twitchology : you're already one of us / Katie Ellis and Lachlan Howells
  • Minecraft as an online playground : reframing play and games in a Minecraft community for autistic youth / Kathryn E. Ringland