Gaming disability : disability perspectives on contemporary video games /
"This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings togethe...
Corporate Authors: | , |
---|---|
Other Authors: | , , |
Format: | Book |
Language: | English |
Published: |
Abingdon, Oxon ; New York, NY :
Routledge, Taylor & Francis Group,
2023
New York, NY : Routledge, 2023 |
Series: | Routledge research in disability and media studies
|
Subjects: |
Table of Contents:
- Introduction : gaming (and) disability / Katie Ellis, Tama Leaver, and Mike Kent
- A history of disability in video game character design / Jennifer Dalsen
- Dis/abling androids : gaming, posthumanism, and critical disability studies / Mark A. Castrodale
- Outliers as heroes : disability, representation, and inclusion in blizzard's overwatch / Kai-Ti Kao and Denise Woods
- The dis/ability of the Avatar : vulnerability versus the autonomous subject / Simon Ledder
- Crashing through capitalism : happy wheels, debilitation, and disability representation / Leanne Mcrae
- A missile to the face : scarred characters in mass effect / Gabriele Aroni
- Representations of ability in digital games / Diane Carr
- A spectrum of real : augmented reality and social scaffolding / Craig Smith and Heath Wild
- Towards inclusive game design / Patricia Da Silva Leite and Leonelo Dell Anhol Almeida
- The ultimate medium for people with disabilities? Re-centring the human in virtual reality visions of play, care, and empathy / Marisa Brandt, Mitchell Reddan, and Morgan Kiryakoza
- The sociological accessibility of gaming / Michael James Heron
- A life-course analysis of third-age digital game players in China / Chen Guo and Katie Ellis
- Gaming with blindness in audio virtual reality : making blindside / Mike Kent, Michael T. Astolfi, and Aaron Rasmussen
- A (dis-)abling gaming model for playful inclusion : playing (digital) games with persons with and without learning difficulties and dis/abilities / Gertraud Kremsner, Alexander Schmoelz, and Michelle Proyer
- Online games players in darkness : a study of the blind gaming community Tingyou / Huan Wu
- Pokémon go and urban accessibility / Kathryn Locke and Tama Leaver
- Crip twitchology : you're already one of us / Katie Ellis and Lachlan Howells
- Minecraft as an online playground : reframing play and games in a Minecraft community for autistic youth / Kathryn E. Ringland