Table of Contents:
  • Conference and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99 / B. Damer, S. Gold and J. de Bruin / [and others]
  • HutchWorld: Lessons Learned
  • A Collaborative Project: Fred Hutchinson Cancer Research Center & Microsoft Research / L. Cheng, L. Stone and S. Farnham / [et al.]
  • Organisation and Visualisation of Tacit Knowledge in Virtual Communities / K. Bruynseels and J. Vos
  • Integration of Simulation Tools in On-Line Virtual Worlds / S. Sikora, D. Steinberg and C. Lattaud
  • Towards Digital Creatures in Real-Time 3D Games / A. Buendia and J.-C. Heudin
  • A Framework to Dynamically Manage Distributed Virtual Environments / Y. Fabre, G. Pitel and L. Soubrevilla / [et al.]
  • Using GASP for Collaborative Interaction within 3D Virtual Worlds / T. Duval and D. Margery
  • Generic 3D Ball Animation Model for Networked Interactive VR Environments / H. Noser, C. Stern and P. Stucki / [et al.]
  • An Overview on Virtual Sets / A.L.P. Albuquerque, J. Gomes and L. Velho
  • Creating Emotive Responsive Characters Within Virtual Worlds / K. Perlin
  • Avatar Physics and Genetics / J. Ventrella
  • Virtual Living Beings / M. Bret
  • A Sound Propagation Model for Interagents Communication / J.-S. Monzani and D. Thalmann
  • Communication and Interaction with Learning Agents in Virtual Soccer / C. Sanza, C. Panatier and Y. Duthen
  • 3D Clothes Modeling from Photo Cloned Human Body / T. Furukawa, J. Gu and W.S. Lee / [et al.]
  • Toward Alive Art / L. Pagliarini, C. Locardi and V. Vucic
  • In Search of Vital Presence
  • Evolving Virtual Musics / R. Berry
  • Birth of a New World Order: IceBorg / A. Best
  • A 'Virtual Worlds' Theatre of Memory (Scheme for a Contemporary Museum) / B.U. Mendoza, R. Ramirez and N. Cruz / [et al.]
  • The World of Framsticks: Simulation, Evolution, Interaction / M. Komosinski
  • A 3-D Biomechanical Model of the Salamander / A.J. Ijspeert
  • Virtual COTONS, the Firstborn of the Next Generation of Simulation Model / E. Jallas, P. Martin and R. Sequeira / [et al.]
  • Basins of Attraction and the Density Classification Problem for Cellular Automata / T. Bossomaier, L. Sibley-Punnett and T. Cranny
  • Text-to-Audiovisual Speech Synthesizer / U.K. Goyal, A. Kapoor and P. Kalra
  • Virtual Environments for Visually Impaired / S.K. Semwal and D.L. Evans-Kamp
  • VR American Football Simulator with Cylindrical Screen / M. Doi, T. Takai and K. Chihara
  • Augmented Reality Based Input Interface for Wearable Computers / H. Sasaki, T. Kuroda and Y. Manabe / [et al.]
  • Multi Screen Environment with a Motion Base / H. Takeda, S. Kiyohara and K. Chihara / [et al.]