The post-screen through virtual reality, holograms and light projections : where screen boundaries lie /
Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indist...
Main Author: | |
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Corporate Authors: | , |
Format: | Book |
Language: | English |
Published: |
Amsterdam :
Amsterdam University Press,
[2021]
Amsterdam : 2021 |
Series: | MediaMatters
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Subjects: |
Table of Contents:
- Cover
- Table of Contents
- Acknowledgements
- Introduction
- Post-Screen Media: Meshing the Chain Mail
- Eroding Boundaries in the Contemporary Mediascape
- Why Boundaries Matter
- Chapter Outlines
- The Post-what?
- 1. Screen Boundaries as Movement
- Re-placing the Screen: Play and Display, Appearance and ƯDis-Ưappearance
- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt
- Metaphors for the Screen
- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation
- Interactivity and the Moveable Window
- Screen Boundaries Across Dimensions
- Cover
- Table of Contents
- Acknowledgements
- Introduction
- Post-Screen Media: Meshing the Chain Mail
- Eroding Boundaries in the Contemporary Mediascape
- Why Boundaries Matter
- Chapter Outlines
- The Post-what?
- 1. Screen Boundaries as Movement
- Re-placing the Screen: Play and Display, Appearance and Dis-appearance
- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt
- Metaphors for the Screen
- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation
- Interactivity and the Moveable Window
- Screen Boundaries Across Dimensions
- 2. Leaking at the Edges
- Protections and Partitions
- Rupturing Screen Boundaries
- Interplay between Fictional and Factual Threat
- Leaking at the Edges: The Merging of the Amalgamated Real
- Virtual Co-location in Real-time… and in the Era of Covid-19
- The Screen Boundary Against the Algorithm
- Screen Boundaries in Flux
- 3. Virtual Reality: Confinement and Engulfment
- Replacement and Re-placement
- "Multitudes of Amys"
- On Immersion (Briefly)
- The Affective Surround: The Two Vectors of Immersion
- The Post-Screen Through VR (1): Confinement and Engulfment
- The Post-Screen Through VR (2): Replacement and Re-placement
- The Danger Paradox
- VR as Immersion: Travel, Escape, Fulfilment
- VR as Inversion: Witness, Empathy, Subjectivity
- Defeated by the Ghosts
- 4. Holograms/Holographic Projections : Ghosts Amongst the Living
- Ghosts of the Living
- How We See Ghosts, or, In Love with the Post-Screen
- Ghosts in the Media: Re-inventing the Afterlife
- The Post-Screen Through Holograms/Holographic Projections
- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness
- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real
- Cover
- Table of Contents
- Acknowledgements
- Introduction
- Post-Screen Media: Meshing the Chain Mail
- Eroding Boundaries in the Contemporary Mediascape
- Why Boundaries Matter
- Chapter Outlines
- The Post-what?
- 1. Screen Boundaries as Movement
- Re-placing the Screen: Play and Display, Appearance and Dis-appearance
- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt
- Metaphors for the Screen
- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation
- Interactivity and the Moveable Window
- Screen Boundaries Across Dimensions
- Frontmatter
- MediaMatters
- Table of Contents
- Acknowledgements
- Introduction
- 1. Screen Boundaries as Movement
- 2. Leaking at the Edges
- 3. Virtual Reality: Confinement and Engulfment; Replacement and Re- placement
- 4. Holograms/Holographic Projections : Ghosts Amongst the Living; Ghosts of the Living
- 4A. (Remix) True Holograms: A Different Kind of Screen; A Different Kind of Ghost
- 5. Light Projections: On the Matter of Light and the Lightness of Matter
- Conclusion/Coda
- Index
- 2. Leaking at the Edges
- Protections and Partitions
- Rupturing Screen Boundaries
- Interplay between Fictional and Factual Threat
- Leaking at the Edges: The Merging of the Amalgamated Real
- Virtual Co-location in Real-time ... and in the Era of Covid-19
- The Screen Boundary Against the Algorithm
- Screen Boundaries in Flux
- 3. Virtual Reality: Confinement and Engulfment
- Replacement and ƯRe-placement
- "Multitudes of Amys"
- On Immersion (Briefly)
- The Affective Surround: The Two Vectors of Immersion
- The Post-Screen Through VR (1): Confinement and Engulfment
- 2. Leaking at the Edges
- Protections and Partitions
- Rupturing Screen Boundaries
- Interplay between Fictional and Factual Threat
- Leaking at the Edges: The Merging of the Amalgamated Real
- Virtual Co-location in Real-time... and in the Era of Covid-19
- The Screen Boundary Against the Algorithm
- Screen Boundaries in Flux
- 3. Virtual Reality: Confinement and Engulfment
- Replacement and ƯRe-placement
- "Multitudes of Amys"
- On Immersion (Briefly)
- The Affective Surround: The Two Vectors of Immersion
- The Post-Screen Through VR (1): Confinement and Engulfment
- A Funny Thing Happened on the Way to Substitution
- 4A. (Remix) True Holograms: A Different Kind of Screen
- A Different Kind of Ghost
- Screens and Ghosts, or, the Window and the Guy in the Basement
- True Holograms
- A Different Kind of Screen: Brains, Nerves, Thought
- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions
- 5. Light Projections: On the Matter of Light and the Lightness of Matter
- The City Rises
- The Light Rises, or, Light as the Matter of Light
- Cities of Screens
- Light Projections (1): Light that Dissolves and Constructs… and of Latency
- Light Projections (2): Walls that Fall Apart… and Re-Form
- Light Projections (3): Particles that Gain a Body… and Transform
- Projection Mapping (1): The Image that Devours Structure
- the Voracity that is a Media History
- Projection Mapping (2): The Exterior that Reveals
- the Permanence that Fades
- The Ground Beneath Our Feet
- Conclusion/Coda
- Postscripts to the Post-Screen: The Holiday and the Global Pandemic
- Twin Obsessions (1): Difference
- Twin Obsessions (2): The Gluttony
- The Post-Screen in the Time of Covid-19
- Index
- Backcover
- Cities of Screens
- Light Projections (1): Light that Dissolves and Constructs ... and of Latency
- Light Projections (2): Walls that Fall Apart ... and Re-Form
- Light Projections (3): Particles that Gain a Body ... and Transform
- Projection Mapping (1): The Image that Devours Structure
- the Voracity that is a Media History
- Projection Mapping (2): The Exterior that Reveals
- the Permanence that Fades
- The Ground Beneath Our Feet
- Conclusion/Coda
- Postscripts to the Post-Screen: The Holiday and the Global Pandemic
- Twin Obsessions (1): Difference
- Twin Obsessions (2): The Gluttony
- Cities of Screens
- Light Projections (1): Light that Dissolves and Constructs... and of Latency
- Light Projections (2): Walls that Fall Apart... and Re-Form
- Light Projections (3): Particles that Gain a Body... and Transform
- Projection Mapping (1): The Image that Devours Structure
- the Voracity that is a Media History
- Projection Mapping (2): The Exterior that Reveals
- the Permanence that Fades
- The Ground Beneath Our Feet
- Conclusion/Coda
- Postscripts to the Post-Screen: The Holiday and the Global Pandemic
- Twin Obsessions (1): Difference
- Twin Obsessions (2): The Gluttony
- Holographic Projections (2): Ghosts of the Living
- Vivification of the Virtual Real
- A Funny Thing Happened on the Way to Substitution
- 4A. (Remix) True Holograms: A Different Kind of Screen
- A Different Kind of Ghost
- Screens and Ghosts, or, the Window and the Guy in the Basement
- True Holograms
- A Different Kind of Screen: Brains, Nerves, Thought
- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions
- 5. Light Projections: On the Matter of Light and the Lightness of Matter
- The City Rises
- The Light Rises, or, Light as the Matter of Light
- The Post-Screen Through VR (2): Replacement and Re-placement
- The Danger Paradox
- VR as Immersion: Travel, Escape, Fulfilment
- VR as Inversion: Witness, Empathy, Subjectivity
- Defeated by the Ghosts
- 4. Holograms/Holographic Projections : Ghosts Amongst the Living
- Ghosts of the Living
- How We See Ghosts, or, In Love with the Post-Screen
- Ghosts in the Media: Re-inventing the Afterlife
- The Post-Screen Through Holograms/Holographic Projections
- Holographic Projections (1): Ghosts Amongst the Living
- Limbo Between Deadness and Aliveness