Mathematics for computer graphics /
"John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics." "Covering all the mathematical techniques required to resolve geometric problems...
Main Author: | |
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Format: | Book |
Language: | English |
Published: |
London ; New York :
Springer,
c2010
London ; New York : ©2010 London ; New York : c2010 |
Edition: | 3rd ed |
Series: | Undergraduate Topics in Computer Science
Undergraduate topics in computer science |
Subjects: |
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100 | 1 | |a Vince, John |q (John A.) |1 http://viaf.org/viaf/85334903 | |
100 | 1 | |a Vince, John |q (John A.) | |
245 | 1 | 0 | |a Mathematics for computer graphics / |c John Vince |
250 | |a 3rd ed | ||
260 | |a London ; |a New York : |b Springer, |c c2010 | ||
260 | |a London ; |a New York : |b Springer, |c ©2010 | ||
264 | 1 | |a London ; |a New York : |b Springer, |c c2010 | |
300 | |a 1 online resource (xv, 293 p.) : |b ill | ||
300 | |a 1 online resource (xv, 293 pages) : |b illustrations | ||
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347 | |b PDF | ||
490 | 1 | |a Undergraduate topics in computer science, |x 1863-7310 | |
500 | |a Description based on print version record | ||
500 | |a Includes index | ||
504 | |a Includes bibliographical references and index | ||
505 | 0 | |a Mathematics -- Numbers -- Algebra -- Trigonometry -- Cartesian Coordinates -- Vectors -- Transforms -- Interpolation -- Curves and Patches -- Analytical Geometry -- Barycentric Coordinates -- Geometric Algebra -- Worked Examples -- Conclusion | |
506 | |a License restrictions may limit access | ||
520 | |a "John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics." "Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed."--Jacket | ||
546 | |a English | ||
588 | |a Description based on print version record | ||
588 | 0 | |a Print version record | |
596 | |a 22 | ||
650 | 0 | |a Computer graphics |x Mathematics | |
650 | 7 | |a Computer graphics |x Mathematics |2 fast | |
650 | 7 | |a Computergrafik |2 gnd | |
650 | 7 | |a Informatique |2 eclas | |
650 | 7 | |a Mathematik |2 gnd | |
650 | 0 | 7 | |a Computergraphik |2 swd |
650 | 0 | 7 | |a Mathematik |2 swd |
653 | 0 | 0 | |a computer graphics |
653 | 0 | 0 | |a computer sciences |
653 | 0 | 0 | |a computergrafie |
653 | 0 | 0 | |a computerwetenschappen |
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653 | 1 | 0 | |a Information and Communication Technology (General) |
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776 | 0 | 8 | |i Print version: |a Vince, John (John A.) |t Mathematics for computer graphics |b 3rd ed |d London ; New York : Springer, c2010. |z 9781849960229 |z 1849960224 |z 9781849960236 |z 1849960232 |w (DLC) 2009942716 |w (OCoLC)ocn462920310 |
776 | 0 | 8 | |i Print version: |a Vince, John (John A.) |t Mathematics for computer graphics. |b 3rd ed. |d London ; New York : Springer, c2010 |z 9781849960229 |z 1849960224 |w (DLC) 2009942716 |w (OCoLC)462920310 |
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